Rule Changes Deckbuilding
Player cards
Heroes
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Beast Tamer
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Reckless Spell Blade
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Bard of Everlasting Song
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Frenzied Marauder
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Iron Sentinel
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Volatile Pyromancer
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Blood Moon Assassin
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Indomitable King
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Deceptive Shapeshifter
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Crack Shot Musketeer
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Mad Scientist
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Whale Hunter
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Elusive Mermaid
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Royal Knight
Lands
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Hallowed Ground
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River
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Valley
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Enchanted Grove
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Quicksand
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Sky
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Sea
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Beach
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Frozen Woodland
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Field
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Quarry
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Cave
Structures
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The Church of Radiant Dawn
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The Church of Desolate Dusk
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Qanikthar Airship
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Expedition Vessel
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Magic Academy
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Windmill
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Waste Haven
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Gladiator Arena
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Soldier Barracks
Spells
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Arcane Construct
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Entangle
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Visions of Death
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Hypnotic Melody
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Dispel
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Catalyst
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Counter Offensive
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Militia
Existing Player Card Tweaks
Gods
Changed God
Arlyn, God of Magic
Now has the ability to search the discard pile for spells and place them into the draw pile. This allows for a cool spell slinging play style. Giving this god a much needed playstyle.This change offers a much-needed playstyle for this god, enabling a cool spell-slinging experience.
Changed God
Mal, God of War
Now ALL cards that attack gain units when attacking rather than just heroes. And the number of units is reduced to 1.
Changed God
Abrial, Goddess of Creation
- Goddess of Humanity renamed to Goddess of Creation.
- Now has the base effect - All structures with an ability may activate for free when placed.
Heros
Changed Hero
Cleric of The Solstice
Clarics unit effect nerfed from 3 units on attack to 2.
Structures
Reworked Structure
Trading Post
Reworded so you can no longer allocate units to your cards on other players turns.
Changed Structure
Embassy of the Grand Accord
Cost on ability reduced from 8 to 5.
Changed Structure
Witches Hut
now has the ability “If this Structure has 5 UNT on it: Effects that require a monster or minion to be destroyed now work with either type.”
- It needed a slight buff and now works really well with necromancer and swamp
Old God Cards
Minions
- Minions: all minions are now reduced to 1 strength. 2 was too high for a lot of them, especially coinciding how many can be drawn with minion based wastelands.
Monsters
Reworked Monster
Maw of the Forgotten
buffed and reworded to “When attacking this monster destroys all minions to the left of it and then attacks equal to the number of stacked minions destroyed. At the end of the Old god turn this Monster is placed at the end of the row.
- Hopefully this should make it feel more like a boss and also be easier to track
Wastelands
Changed Wasteland
Blighted Marsh
Strength reduced from 15 to 13
Changed Wasteland
Forsaken Forest
Now has a positive death effect that gives you 4 Units
Changed Wasteland
Barrens
Strength Reduced from 10 to 6
General
- All cards that say disabled now include a duration for clarity.
- Minor wording changes of wording from “on” to “above” for structure cards.
