← Armies Against Entropy

Patch Notes

Every change to the rules, the cards and the balance, back to v1.1.0.

Latest

v1.2.0

Seventeen new cards for the Old God decks: 2 new Minions, 6 new Monsters, 5 new Ruins, 2 new Wastelands and 2 new Curses.

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  1. v1.1.9 AAE Patch Notes This update is focusing on the old gods themselves and deck building around them, making more changes for the players and varied difficulties for the game. This will act as a balance to counteract player deck building…
  2. v1.1.8 AAE Patch Notes Here is the balancing patch after a few playtests of some of the new decks. Keep in mind not all decks have been playtested yet and will require further balancing. I’m trying to get these out more often to expect more…
  3. Patch 1.1.7 Deck building rules have been updated in the beta section. While this is more or less a full feature of the game now the deck building process is still a bit experimental. I also would like to finish the Old God update…
  4. v1.1.6 AAE Patch Notes Side effects: Cost renamed to side effect to clarify that spells do not require the detriment to effect a card in order to play them, just that it is a side effect of the card being played. Player turn order: Players…
  5. v1.1.5 AAE Patch Notes Draw 2 Play 2: So now, Players draw 2 cards per turn and are allowed to play 2. These cards can be any type unlike how it was before. One of the biggest problems with the game was that players would run out of cards and…
  6. v1.1.4 AAE Patch Notes Abilities: A new “effect” type has been added. Abilities are effects that come at a cost. Spending a resource like Units or Cards to gain powerful effects. Defined Unit Effects: To go along with abilities Unit effects…
  7. v1.1.3 AAE Patch Notes New Icons: Icons have been added to the body of cards as “keywords”. These icons should allow for more words on cards and in the long run help with quick identification. Board updated: Board updated to reflect old god…
  8. v1.1.2 AAE Patch Notes Bridge: Bridge was still broken as per always. It was just too powerful and still broken as it in theory would trigger itself giving way too many units. The unit effect was removed and will be put on a new card in the…
  9. v1.1.1 AAE Patch Notes - hotfix Changed the quantities of each card in the Old God deck. Currently the old god is very underpowered. Hopefully this should help fix some things. If not, consider it a test. Strongest icon removed from world ender - This…
  10. v1.1.0 AAE Patch Notes Added Minion Cards: Removed Endlings as Monster Cards and introduced them as a new card type “Minions” that can be spawned by other Old God card effects Added Endling Minion cards Modified Chaos Worm to now draw Minions…